CRAN Package Check Results for Package h2o4gpu

Last updated on 2025-03-01 06:51:08 CET.

Flavor Version Tinstall Tcheck Ttotal Status Flags
r-devel-linux-x86_64-debian-clang 0.3.3 7.08 70.65 77.73 NOTE
r-devel-linux-x86_64-debian-gcc 0.3.3 5.27 53.26 58.53 NOTE
r-devel-linux-x86_64-fedora-clang 0.3.3 133.23 NOTE
r-devel-linux-x86_64-fedora-gcc 0.3.3 141.11 NOTE
r-devel-macos-arm64 0.3.3 48.00 NOTE
r-devel-macos-x86_64 0.3.3 90.00 NOTE
r-devel-windows-x86_64 0.3.3 8.00 113.00 121.00 NOTE
r-patched-linux-x86_64 0.3.3 7.57 67.79 75.36 NOTE
r-release-linux-x86_64 0.3.3 7.38 66.61 73.99 NOTE
r-release-macos-arm64 0.3.3 42.00 NOTE
r-release-macos-x86_64 0.3.3 65.00 NOTE
r-release-windows-x86_64 0.3.3 8.00 118.00 126.00 NOTE
r-oldrel-macos-arm64 0.3.3 OK
r-oldrel-macos-x86_64 0.3.3 68.00 OK
r-oldrel-windows-x86_64 0.3.3 10.00 115.00 125.00 OK

Check Details

Version: 0.3.3
Check: Rd files
Result: NOTE checkRd: (-1) h2o4gpu.gradient_boosting_classifier.Rd:62: Lost braces; missing escapes or markup? 62 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.gradient_boosting_regressor.Rd:64: Lost braces; missing escapes or markup? 64 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.random_forest_classifier.Rd:58: Lost braces; missing escapes or markup? 58 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ checkRd: (-1) h2o4gpu.random_forest_regressor.Rd:56: Lost braces; missing escapes or markup? 56 | \item{tree_method}{The tree construction algorithm used in XGBoost Distributed and external memory version only support approximate algorithm. Choices: {‘auto’, ‘exact’, ‘approx’, ‘hist’, ‘gpu_exact’, ‘gpu_hist’} ‘auto’: Use heuristic to choose faster one. - For small to medium dataset, exact greedy will be used. - For very large-dataset, approximate algorithm will be chosen. - Because old behavior is always use exact greedy in single machine, - user will get a message when approximate algorithm is chosen to notify this choice. ‘exact’: Exact greedy algorithm. ‘approx’: Approximate greedy algorithm using sketching and histogram. ‘hist’: Fast histogram optimized approximate greedy algorithm. It uses some performance improvements such as bins caching. ‘gpu_exact’: GPU implementation of exact algorithm. ‘gpu_hist’: GPU implementation of hist algorithm.} | ^ Flavors: r-devel-linux-x86_64-debian-clang, r-devel-linux-x86_64-debian-gcc, r-devel-linux-x86_64-fedora-clang, r-devel-linux-x86_64-fedora-gcc, r-devel-macos-arm64, r-devel-macos-x86_64, r-devel-windows-x86_64, r-patched-linux-x86_64, r-release-linux-x86_64, r-release-macos-arm64, r-release-macos-x86_64, r-release-windows-x86_64